Game Studio: Balance the Challenge
0 / 14Game Studio: Balance the Challenge
Use probabilities to interpret level difficulty and score events.
Check the Score Rules
Use each stated game rule. A probability describes a chance, not a number of points.
1.
In one level, the final score must be a whole number from 0 through 80. The studio checks the event “a player earns 90 points.”
What is the probability of this event?
2.
Every completed tutorial awards exactly 12 points. A tester completes the tutorial. Which statement correctly describes the chance of earning 12 points?
3.
A bonus has a probability of 0.08 of appearing. When it appears, it awards 500 points. Which note correctly separates chance from score?
4.
A settings panel requires a probability between 0 and 1, including both endpoints. Select every entry that the panel should reject.
5.
The chance of unlocking a hidden room is greater than 0 but less than 0.1. Which description must be true?
Make Balance Decisions
Treat the listed probabilities as the studio's models for one attempt. Compare likelihoods, not point values.
6.
The studio wants a practice level where earning a medal and not earning a medal are equally likely. Which proposed probability of earning a medal meets that goal?
7.
The studio wants clearing the opening level to be very likely, but not certain. Which proposed setting best fits?
| Setting | Probability of clearing |
|---|---|
| Gentle | 0.96 |
| Balanced | 0.5 |
| Demanding | 0.18 |
| Automatic | 1 |
8.
Two versions of a jump have clearance probabilities of 0.39 and 0.61. The studio chooses the version where clearing the jump is less likely than missing it.
Write the probability of clearing the chosen version.
9.
A patch changes the probability of earning a speed badge from 0.77 to 0.58. Which statement correctly describes the patched level?
10.
The studio compares three score events for one level.
Select every supported statement.
| Event | Probability |
|---|---|
| Score below 100 | 0.25 |
| Score exactly 100 | 0.15 |
| Score above 100 | 0.6 |
Review the Design Notes
Check the meaning of each probability. Explain your reasoning in the final item.
11.
A designer writes, “A perfect score should be closer to impossible than to an even chance, but it must remain possible.” Which proposed probability satisfies this note?
12.
An optional shield has a probability of 0.99 of blocking a hit. The studio replaces it with a shield that is certain to block a hit.
What probability describes the replacement shield blocking a hit?
13.
A review note lists the probability of earning a gold rank as 0.49. A designer rounds it to 0.5 and labels it “equally likely.” Which revision preserves the meaning of the original value?
14.
A level can end with a score of 0, 50, or 100 points. The probability of scoring 100 is 0.5. Noor says, “That means all three scores are equally likely.” Explain why Noor's conclusion does not follow. State what the probability of 0.5 actually tells us.