OwlSheets Students
← Exit

Game Studio: Balance the Score Engine

0 / 14

Game Studio: Balance the Score Engine

Use trial records to model random scores and guide design choices.

Read the Score Log

A studio tests a level with random moving platforms. An automated player repeats the same inputs each run. Use observed frequencies to estimate probabilities for comparable future runs. Give probabilities as fractions or decimals.

The score engine awards 0, 40, or 100 points per run. These are the scores from 16 test runs:
0, 40, 40, 100, 40, 0, 40, 100, 40, 40, 0, 100, 40, 40, 100, 40
1.
Tally the log and build a probability model for the next comparable run.

P(0 points) =
P(40 points) =
P(100 points) =

2.
A patch doubles every score without changing the platforms or the automated player's inputs. Which model follows from the original log?
Question 2 options
3.
Return to the original scoring rules. A designer plans 64 more comparable runs. Use the model to predict how many will score exactly 100 points.

Predicted number: runs

4.
The studio compares two events: scoring exactly 40 points and scoring anything other than 40 points. Which comparison follows from the original log?
Question 4 options
5.
Eli proposes assigning probabilities of 0/140, 40/140, and 100/140 to scores of 0, 40, and 100. He says, “The probabilities add to 1, so this model fits our log.” Explain why adding to 1 is not enough. Use the log to give two pieces of evidence against his model.

Compare Level Layouts

The studio now tests two new layouts under the same automated-player conditions. Build a separate frequency model for each layout; do not assume their outcomes are equally likely.

New Layout Test Records
Layout0 points40 points100 points
Tunnel101416
Bridge695
6.
Build the Bridge layout's probability model from its test record.

P(0 points) =
P(40 points) =
P(100 points) =

7.
The studio wants a layout whose estimated probability of awarding exactly 100 points is at least 0.35. Which decision is supported by the records?
Question 7 options
8.
The studio wants a Bridge badge that the model predicts will be earned on at least 70% of comparable runs. Select every badge rule that meets this goal.

9.
A Tunnel results screen reports how many points short of 100 a run finishes. For example, scoring 40 means finishing 60 points short. Build a model for this new display.

P(0 points short) =
P(60 points short) =
P(100 points short) =

10.
The original 16-run log contained four scores of 100. Which comparison with the new layouts is correct?
Question 10 options

Test a Score Adjustment

A separate feature randomly adjusts a run's score. A negative adjustment removes points. Use the feature's trial records, not the earlier layout records.

11.
Build a probability model for the next comparable activation of the feature.
Original Adjustment Feature
Adjustment (points)Observed count
−208
07
+305

P(−20 points) =
P(0 points) =
P(+30 points) =

12.
A run has 70 points before the original adjustment feature activates once. A reward requires a final score of at least 100. Use the feature's model to estimate the probability of receiving the reward.

Estimated probability:

13.
A proposed patch changes every −20-point adjustment to 0 points. It leaves all other adjustments unchanged and does not change how outcomes are generated. Which model for the patched feature follows from the original record?
Question 13 options
14.
Instead of applying that patch, the studio tests a redesigned generator. Build its model using only this new record. Which probability list fits?
Redesigned Generator: 50 Activations
Adjustment (points)Observed count
−2025
015
+30?
Question 14 options