Game Studio: Level Balance Motion Audit
0 / 13Game Studio: Level Balance Motion Audit
Test whether moving level graphics preserves straight lines and segment lengths.
Translate the Level Guides
The studio moves level graphics without resizing them to keep challenges balanced. Use tracing paper and a straightedge. Grid intervals represent one level unit; do not treat printed centimeters as level units.
By how much does the bar extend past the slot's right edge? level unit
Reflect the Challenge Graphics
Use a fold or a flipped tracing to test reflections. Compare both the straightness of a line and the lengths of its segments.
What is the length of D′F′? level units
| Build | First endpoint | Second endpoint |
|---|---|---|
| Cobalt | (−4, 1) | (2, 1) |
| Copper | (3, −5) | (3, 1) |
| Indigo | (−2, −3) | (3, −3) |
| Silver | (−1, 4) | (5, 4) |
How much longer than the allowed length is the reflected rail? level unit
Rotate and Audit
Rotate tracings about the stated center. Use the experimental evidence to check the studio's records.
| Point | Original (x, y) | Image (x, y) |
|---|---|---|
| J | (−4, −1) | (4, 1) |
| K | (−1, 1) | (1, −1) |
| L | (2, 3) | (−2, −3) |
What is the image length minus the original length? level units
How much shorter than the player's limit is the final platform? level unit